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Título OpenGL ES 3.0 programming guide. - 2 ed.Libros / Impreso - Libro
Autor(es) Ginsburg, Dan (Autor)
Purnomo, Budirijanto (Autor)
Publicación Boston : Pearson Addison Wesley, 2014
Descripción Física 516 p.
Idioma Inglés;
ISBN 9780321933881
Materia(s) Gráficos por computador; OpenGL; Programación; Aplicaciones de los computadores; Modelos 3d;
Nota(s) Contenido: Introduction to OpenGL ES 3.0 - 2. Hello Triangle: An OpenGL ES 3.0 Example - An Introduction to EGL - Shaders and Programs - OpenGL ES Shading Language - Vertex Attributes, Vertex Arrays, and Buffer Objects - Primitive Assembly and Rasterization - Vertex Shaders -
Texturing - Fragment Shaders - Fragment Operations - Framebuffer Objects - Sync Objects and Fences - Advanced Programming with OpenGL ES 3.0 - State Queries - OpenGL ES Platforms
Resumen OpenGL(R) ES(TM) is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL(R) ES(TM) 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you'll learn how to set up and program every aspect of the graphics pipeline. Step by step, you'll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you'll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications.
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20964Biblioteca San Benito - MedellínColección General006.6/G493Perdido 201814 días